|<< Previous Page||Table of Contents||Next Page >>|
CHAPTER 2 - INTERFACE
There are several different interface states:
- Travel Mode
- Battle Mode
- Town Mode
- Navigation Screen
- Caravan Menu
- Trading Screen
- Healing and Repairing
- Police Stations
- Caravan Menu (hot key C)
- Navigation Screen (hot key N)
- Settings (hot key S)
- Lights up if some people in your caravan are critically wounded
- Same as 11, but for animals
- Same as 11 and 12, but for mechanical transport
- Light up if there are some other problems, such as not enough animals to drag carts, for example
- The weight of your current cargo
- The maximum weight your caravan can carry
- Date and time
- Options: Save, load and exit game (hot key Esc)
- Normal game speed (hot key 1)
- Faster game speed (hot key 2)
- Maximum game speed (hot key 3)
- Pause (hot key 0 or 4)
Hot key M stops your caravan and resumes motion. Spacebar pauses and unpauses the game.
- Current character's portrait. Click on it to center the view on the current character (hot key M or Spacebar)
- Health Points
- Warnings. From left to right: Bleeding, on fire, overloaded, eye damage, arm damage, leg damage, critical health.
- Action Points
- Current weapon
- Currently loaded ammo - type and amount
- Swap weapon - switch to the weapon in the other slot (hot key F)
- Unload weapon (hot key U)
- Drop weapon (hot key I)
- Attack mode (can be changed with hot keys G and H)
- The type of ammo to use for reloading (hot keys T and Y to scroll)
- Reload button (hot key R)
- Minimap. Click on any point on the minimap to move the camera there
- Options menu
- First aid kit area. First aid kits serve to stop bleeding. Press Use (hot key C) and then click on the character to heal. Your people can heal themselves and those who stand next to them. If your character has different types of first aid kits, they can be scrolled (hot keys V and B).
- Pick up weapon area. If there's a dropped weapon in the same square as the current character, he/she can pick it up (hot key J). If there are several ones, you can scroll them (hot keys K and L). Note that to pick up a weapon your current weapon slot must be empty. If both of your weapon slots are occupied, drop one of the weapons.
- End Turn (hot key N, Enter and Tab)
- The main screen where you see the map with locations. Click on the locations to enter them.
- Some statistics about the town, such how much of each product it produces and consumes. This information helps you get an idea about which goods are worth buying here and which ones could be imported.
- The section where you can hire mercenaries if any of them are available at this location.
- A list of the town's industries and the industries owned by the player. You can also access your storage and start new industries in this category.
- Open Caravan Menu
- Open Navigation Screen
- Return to the travel mode
Remember that there's no magic in Caravaneer universe and your map doesn't show your current position if you don't have a device that can measure your coordinates. If you are in a town or can see a town nearby, find this town on the map to know where you are. If you are lost in the desert, you are lost... Better luck next time.
- Buttons that move the screen. You can also do it with the arrow keys or A,S,D,W
- Zoom in
- Zoom out
- Reset. This button adjusts the position and the zoom to let all your discovered locations fit on the screen.
- Go button only appears after you define a route. Pressing it automatically sets your caravan's direction to the one required by the route and sends you to the travel mode. (hot key R)
- Invert button reverses the route's direction.
The bottom part of the screen has a number of buttons that activate different tools. See picture item descriptions for specific information on each one of them.
- Automatically distributes weapons and ammo among your people
- Lets your people keep the same weapons they currently carry and only distributes ammo
- Automatic armor distribution
- Automatically attaches carts to animals
- Places people and optionally smaller transport into bigger transport with an intention to increase your caravan's speed
- Removes all passengers
- A list of collective skills of your caravan. See Attributes and Skills chapter for more information
- Settings window
- A chart that shows how your cargo weight is distributed between different categories of items
- See Manage Containers for more information
The log screen has Economy, Missions and Reputation categories. In the Economy part you can see a production/consumption graph. It shows you how much of each product was consumed and produced by your caravan. The bottom part of the Economy section has a list of prices. You can select a product and see how much it used to cost in different places. Note that it's a price for one unit and it's not how much the product costs right now but how much it used to cost the last time you checked. You can see how old this information is in the same line where the price appears. You can select different goods by scrolling them one by one, but if you have the product that interests you in your cargo, you can go to the Cargo section of Caravan menu, select the product and press See Price.
Missions section contains all your current, completed and failed missions and Reputation section shows your reputations and relationships with people and factions.
The Crew section has a list of the people you have in your caravan. When you select a person you can see detailed information about his/her condition, attributes and skills and perform crew related actions such as changing mercenary's salary or freeing a slave or a prisoner.
Assigning equipment is quite straightforward. You select a person in the left-hand list, a piece of equipment in the right-hand list and press Equip button if the equipment can be used. When equipping weapons or attachments, you may want to click on the specific slot you want it to go to. The rest of the equipment is assigned to an appropriate slot automatically. Double click on a weapon, attachment or armor to remove it. Items in the inventory are removed with a single click.
- List of people
- List of equipment
- Primary weapon slot
- Secondary weapon slot
- If a person has several types of the same caliber ammo in his/her inventory, here you can set the type of ammo that will be selected by default. It will also be automatically loaded into the weapon when the battle begins, so selecting the right type may help you avoid unnecessary reloading and save you some AP.
- Attachment slots
- Clear Inventory button removes the content of Inventory area, but leaves weapons, attachments and armor
- Clear Equipment removes weapons, attachments and armor, but keeps the inventory
- Swap Weapons button switches the content of the primary and the secondary weapon slots
- Inventory area contains all the items that don't need to be assigned to a specific slot like ammo and first aid kits
- Your total protection of your armor. The symbols stand for damage resistance, fire resistance and explosion resistance
- Body Armor
- Information about the selected equipment
- Equip button
Foodstuffs and Supplies
Transport/Livestock is similar to Crew section, but instead of people you have a list of transport and animals. Selecting one of them gives you complete information about it and allows you to perform actions such as abandoning it, slaughtering an animal or adding lubricant to a vehicle.
Symbols that appear next to an animal define the animal's gender and age. A baby bottle means that the animal is very young and drinks milk instead of forage and water. A cane means that the animal is very old and its attributes will be getting worse until it dies. There's a separate chapter where you can find more information about animals used as livestock:
You can attach carts to animals. The interface is quite simple. Select an animal in the left-hand list, a cart in the right-hand list and click Attach button if attaching is possible. If the selected animal already has a cart, you can press Detach button between the animal and the cart pictures to detach the cart.
Selecting the right cart for each animal can be a little trickier than using the interface. You can find more information on this subject in the following chapter:
Note that motorized vehicle must have at least one person who will drive it. They will not be able to move otherwise.
Passengers screen has a list of transport in the left-hand part and a list of potential passengers in the right-hand part. The middle section is divided into three parts: The upper part shows the selected transport, the middle part shows all the passenger the selected transport currently has and the bottom part displays the selected passengers. You can place the selected passenger into the selected transport by clicking Assign. If there's no space or the passenger is too heavy, Assign button will not be visible. Clicking on passenger pictures in the central section will remove them from the selected transport.
Cargo is similar to Crew and Transport screens. It has a single list that includes all items you have in your cargo. Selecting one of the items gives you information about it and allows you to perform different actions such as throwing away things, reading texts or withdrawing items from use. The latter will be discussed later in this chapter.
In workshop you can make new items out of other items. You must have all ingredients, all necessary tools and all required skills to produce an item. There's also a limit to how many items can be produced per day. This limit grows if the required skills increase.
Manage Containers window has a list of the liquids you currently have in your cargo and the containers used to store these liquids. You can drag containers between the liquids to redistribute them. Make sure that all liquids have enough containers before you close this tool. If you press Cancel, all containers will be returned to the configuration they had before you started managing them.
The bottom part has available and withdrawn containers areas. You can drag containers to and from the available area as if it was another line in the list. Withdrawn area is different. When you drag a container there, all containers of the same type get withdrawn from use. The withdrawn containers will no longer be used during the automatic distribution.
Press Barter to complete the deal or Exit to cancel it.
Healing and repairing is done through the same kind of interface. You select the person, the animal or the transport you want to heal or repair in the list at the bottom part of the screen and press Heal. You can drag a slider at the health bar to select how many health points you want to restore. It's set to full healing or to the maximum healing you can pay by default.
There's also a Heal All button that heals all people, animals or transport that can be healed in this facility.
Some clinics for people can also heal permanent injuries like eye damage, arm damage or leg damage. If the selected person has one of the injuries that can be healed in the current facility, the name of the injury at the upper part of the screen will become while. Click on it to heal the injury.
There are several schools in Caravaneer 2 where people can improve their skills in exchange for money. The people must be left in the school for some period of time and should be taken back later.
The list to the left contains all the people in your squad except for your main character who must always remain with the caravan. You can click on one of these people and then define the number of days you want him/her to study.
The list to the right contains the people who are currently studying in the school. A circle in the top-right corner of their portraits shows the progress. When it turns blue it means that the person has finished his/her studies and can be taken back. You can take your people back before they finish studying, but you'll not get any of the money you paid for their education back. To do so, just click on the person you want to take back in the right-hand list.
If during a battle all enemies panic, you have an option to imprison them. Imprisoned enemies can be then exchanged for rewards in a police station. Police stations don't pay rewards for everyone. You can only get rewards for those whom they consider criminals, namely those who belong to their enemy factions. In most cases, bandits caught in the same area where the police station is would give you a reward.
The interface for police stations is very simple. Just click on the prisoner you want the reward for in the list in the bottom part of the screen, see if they give you any reward and press Claim Reward if they do.
The little buttons you'll see next to some of the lists are filters. Each filter represents a category of items. All filters are enabled in the beginning. If you click on one of the filters it becomes disabled and all items that belong to the filter's category disappear from the list. For example, if you don't want to sell any food, you can disable food filter and your list become shorter and easier to work with. If you double-click one of the filters, it enables this filter and disables all others.
Filters on the example picture are in left to right, top to bottom order are: Market items, food, liquids, liquid containers, electrical devices, tools, miscellaneous items, weapons, ammo, attachments, armor, first aid kits, animals, carts, cars, slaves.
|<< Previous Page||Table of Contents||Next Page >>|
Back to Guides and Instructions